Longwave Radio Clocks

Editorial note: If you’re wondering about the Minesweeper project, an update is coming on Friday. We’re in the implementation phase, so I’m going to do a single large update to the project then, instead of doing two smaller ones today and tomorrow.

Consumer-grade long-wave radio clocks are one of those ideas that sound neat in theory and fall apart in practice. The theory is that, since these devices set themselves based upon an authoritative radio-borne time signal, they will be more accurate and less hassle than a conventional clock. Neither is really true.

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Six Word Stories: Isolation

Isolation had turned eccentricity into insanity.

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Minesweeper (Part 6)

Now that we’ve got a prototype of our Minesweeper game nailed down, let’s take a moment to do some design. A hand-wavy “eh, make it like the Windows version” has been all we’ve needed to get this far, but it’s now time to figure out, with slightly more specificity, where we’re going.

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Video Games as Art

Ebert’s gone and shot his mouth off again, opining that “no video gamer now living will survive long enough to experience the medium [of video games] as an art form”. He repeats his statement that: “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets[sic].”

Bunk. Trinity.

Below, I briefly explain why Trinity is art and Ebert, therefore, wrong. Be warned: I’m going to talk about the game’s denouement, and you’re cheating yourself if you read this before playing the game. If you’ve beaten it, and/or will never play a text adventure, please read on.

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Six Word Stories: Helmet

Todd’s bike helmet ruined his date.

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Minesweeper (Part 5)

Today I present a rough prototype of our Minesweeper project. It incorporates the rendering techniques we’ve been experimenting with over the past few posts, and includes some (partial) game logic. At this point, you can only move around the playfield and uncover cells, but the demo illustrates the basic mechanics of the program.

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Minesweeper (Part 4)

When we last checked in on it, our Minesweeper project was suffering from slow rendering. Today, we find a workaround.

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Six Word Stories: Evans

Evans’ recollections were suspiciously self-serving.

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Minesweeper (Part 3)

App IconToday we implement a simple vector graphics renderer for Minesweeper. While it works, and runs reasonably quickly, it causes some highly undesirable stutter on the device. Since this approach isn’t final, I’m only going to cover some of its highlights, as opposed to presenting a complete demo.

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Your Competition

A few days ago, Seth Godin wrote this piece, in which he discusses a proposed “soda tax” in New York:

If I worked at Pepsi, I’d be actively lobbying for the obesity sweet soda tax (a penny an ounce) being proposed in New York. Instead, in a no-surprise knee jerk reaction, almost everyone in the industry is lobbying like crazy to stop it. This is dumb marketing.

The benefit of a tax is that it affects you and your competitors at the same time, so you all benefit from doing the right thing, as opposed to having to compete against someone who doesn’t care as much as you do.

This is bad analysis.

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