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Monthly Archives: October 2008
Isometric Graphics w/JS & HTML
As an experiment, I decided to see if I could approximate a Flash game in JavaScript and HTML (without using the non-standard CANVAS tag). It turns out to be pretty easy to replicate an isometric display using some simple 2D … Continue reading
Posted in Projects, Reverse Engineering
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Extracting bitmaps from Flash
Flash content is pretty common on the Web, but it is considerably less transparent than traditional HTML-based content. Whereas HTML-based content is built from human-readable script files and URL resource definitions, Flash content is locked inside a binary file format. … Continue reading
Posted in Reverse Engineering, Web stuff
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Quickie – Pythonic “if” statements
In reference to my previous post, a reader writes: You don’t need parens around your if conditions in Python – and it’s more Pythonic not to have them… if size
Posted in Uncategorized
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File-like Strings in Python
Sometimes one has data stored in a string, and wishes to pass that data to a function that expects a file-like object. Writing the data to a file, then opening that file and passing it to the function is cumbersome … Continue reading
Posted in The Hard Way
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EC2 Instance Performance
I’ve been working with a large-ish MySQL table on an EC2 instance. This table has approximately 147MM rows, and I’ve been disappointed with the performance I’ve seen. I took a look at how much performance I could gain by moving … Continue reading
Posted in Web stuff
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Command Line Quickies
One of the best things about working in the UNIX environment is the powerful command-line interface, which includes the available shells, scripting languages, standard utilities, and facilities for I/O manipulation. The strength of this interface is its modularity; a large-ish … Continue reading
Posted in UNIX
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