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Category Archives: Projects
Taipan! Mobile
Guess who just got their new game approved and placed in the app store? That’s right: It’s me. If you’d like your shiny new iPhone to do a credible imitation of a 28 year old Apple ][, then you should … Continue reading
4.0 Button Update
I’ve updated my Shiny Red Button code to render high-resolution buttons on high-resolution devices. This code must be linked against the iOS 4.0 SDK, but can target iOS 3.0. You can download the header and source files right away, or … Continue reading
Adoption
Last year, I wrote a small disassembler for the 8086 instruction set in Python. I was recently flattered to learn that Transistorski thought it was worth building upon. He has adopted the project, cleaned it up, and put it on … Continue reading
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Taipan! Rebalancing
I’ve rebalanced my Taipan! browser port to mimic Ronald J. Berg’s Apple ][ version of the game. The changes make the game quite a bit tougher; bad things happen more frequently, and the scoring is harsher. But, hey: authentic!
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Minesweeper (Part 9)
Today we finally submit our Minesweeper clone to AAPL for approval. Let’s see how that goes. In the meantime, you can download the latest source code here. Allow me to offer two words (well, “paragraphs”) of warning about the project’s … Continue reading
Minesweeper (Part 8)
Today we bring our Minesweeper project almost to the point of completion. The latest version (you can download the Xcode project here) adds puzzle setup, high-score tracking, and auto-clear, along with an assortment of odds and ends needed to get … Continue reading
Minesweeper (Part 7)
Today I provide an updated Xcode project for our Minesweeper clone. This version implements a lot (but not all) of the design we covered on Monday, including all the gameplay features aside from auto-clear. You can download the project here; … Continue reading
Minesweeper (Part 6)
Now that we’ve got a prototype of our Minesweeper game nailed down, let’s take a moment to do some design. A hand-wavy “eh, make it like the Windows version” has been all we’ve needed to get this far, but it’s … Continue reading
Minesweeper (Part 5)
Today I present a rough prototype of our Minesweeper project. It incorporates the rendering techniques we’ve been experimenting with over the past few posts, and includes some (partial) game logic. At this point, you can only move around the playfield … Continue reading
Minesweeper (Part 4)
When we last checked in on it, our Minesweeper project was suffering from slow rendering. Today, we find a workaround.